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dc.contributor.authorTreadway, Brandon Douglas
dc.date.accessioned2014-03-04T18:58:00Z
dc.date.available2014-03-04T18:58:00Z
dc.date.issued2010-08
dc.identifier.othertreadway_brandon_d_201008_ms
dc.identifier.urihttp://purl.galileo.usg.edu/uga_etd/treadway_brandon_d_201008_ms
dc.identifier.urihttp://hdl.handle.net/10724/26809
dc.description.abstractWith the rise of interactions between players around the world through online gaming, there are many security issues in the games causing problems for the players. The issue of in-game spamming is typically overlooked by the development studios but can have a substantial impact on the game for both the players and the developers. The purpose of this thesis will be to identify the different types of spam, new and old, found within online games, the legal issues they present, the problems they create for developers and players. It will then discuss a few tactics to counter the issue of spam.
dc.languageeng
dc.publisheruga
dc.rightspublic
dc.subjectSpam
dc.subjectSecurity
dc.subjectGaming
dc.subjectMassively Multiplayer Online Role Playing Game
dc.titleOnline gaming and spam
dc.typeThesis
dc.description.degreeMS
dc.description.departmentComputer Science
dc.description.majorComputer Science
dc.description.advisorKang Li
dc.description.committeeKang Li
dc.description.committeeMaria Hybinette
dc.description.committeeShelby Funk


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