"Almoost fulfild : game and frame in the Canterbury tales
Weddington, Angela Suzanne
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Readers have always questioned the purpose of the frame in Chaucer's The Canterbury Tales. Why does Chaucer choose a pilgrimage as the setting of his tale- telling game, and furthermore, what, if anything, is considered the conclusion of the frame? This paper outlines this problem and concludes that the frame is much more than an excuse for the game. Acknowledging the importance of the frame is the key to understanding the narrative that is The Canterbury Tales.